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Gurus
Guru - Yann L
Published: 24/Apr/2006
Graphics
Shadows
Stencil shadow volumes with sound surfaces
Quality shadows in large environments
Soft shadows
Shadow Maps
Shadow mapping theory
Light map generation
Shadows from terrain hills
Shadow mapping dilemma
Questions to Yann: cache for shadow maps
Lighting
Doom III
Spherical Harmonics
From classic radiosity to...
Spherical harmonics for outdoor scenes
Radiosity
Quick n'Dirty radiosity
Radiosity calculations >= lightmaps
Pixel/Vertex Shaders
Per pixel lighting
Integrating with SG
Material/Shader implimentation
Sky
Clouds
Atmosphere
Coloring
Terrain
Terrain → Fog → sky
Terrain and scenegraphs
Terrain algorithm
Snow on terrain
Convincing trees
Creating detailed terrain under severe limitations
Bump Mapping
Bump mapping and modern games
About bump mapping
Bumpmapping part II
Bump mapped water
Water/Reflection
Lecture on water
Water reflection and refraction with normal map, without pixel shaders
Reflective surfaces (eg: water)
Water reflections
Graphics
Scene Management
Other
Printable Version
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